Designing Interactions (MIT Press)

Read [Bill Moggridge Book] # Designing Interactions (MIT Press) Online * PDF eBook or Kindle ePUB free. Designing Interactions (MIT Press) Trevor Burnham said A history told from many perspectives. The title of this book might suggest that its an introduction to the field of human-computer interaction (HCI). Its not, though I would recommend it to anyone going into that field. Rather, this is a collection of interviews, heavily edited and stylized, that tell the story of the mouse; the Xerox Star (though not in the depth it deserves); the Mac; the iPod; and hundreds of other design innovations. The book only superficially talks a

Designing Interactions (MIT Press)

Author :
Rating : 4.11 (565 Votes)
Asin : 0262134748
Format Type : paperback
Number of Pages : 766 Pages
Publish Date : 2014-09-15
Language : English

DESCRIPTION:

Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. The innovators he interviews -- including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop -- have been instrumental in making a difference in the design of interactions. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Designers of digital technology products no longer regard their job as designing a physical object -- beautiful or utilitarian -- but as designing our interactions with it. Accompanying the book is a DVD that contains segments from al

Trevor Burnham said A history told from many perspectives. The title of this book might suggest that it's an introduction to the field of human-computer interaction (HCI). It's not, though I would recommend it to anyone going into that field. Rather, this is a collection of interviews, heavily edited and stylized, that tell the story of the mouse; the Xerox Star (though not in the depth it deserves); the Mac; the iPod; and hundreds of other design innovations. The book only superficially talks about the particular elements of these designs that made them revolutionary. The focus is, instead, on the story of how those elements were allowed to come. A History Book but short on principles & theory for the beginner This is a great history book of interaction and product design by the heavy hitters in the digital industry. It's great for history, but if you want a book to learn from, this is not it. It's a huge collection of A History Book but short on principles & theory for the beginner Terry W. Strong This is a great history book of interaction and product design by the heavy hitters in the digital industry. It's great for history, but if you want a book to learn from, this is not it. It's a huge collection of 42 interviews and is 735 pages with a lot of photos of how those experts did it. The last chapter, which is 94 pages, is the main chapter you can learn from. And there are 22 completely blank pages in the book. I would have been happy if they would have at least put some interaction design principles on those 22 pages. They could have really packed a lot of useful material on how. 2 interviews and is 735 pages with a lot of photos of how those experts did it. The last chapter, which is 9A History Book but short on principles & theory for the beginner Terry W. Strong This is a great history book of interaction and product design by the heavy hitters in the digital industry. It's great for history, but if you want a book to learn from, this is not it. It's a huge collection of 42 interviews and is 735 pages with a lot of photos of how those experts did it. The last chapter, which is 94 pages, is the main chapter you can learn from. And there are 22 completely blank pages in the book. I would have been happy if they would have at least put some interaction design principles on those 22 pages. They could have really packed a lot of useful material on how. pages, is the main chapter you can learn from. And there are 22 completely blank pages in the book. I would have been happy if they would have at least put some interaction design principles on those 22 pages. They could have really packed a lot of useful material on how. Must read for any designer, IA, usability professional Mikehill33 Outstanding read about the history of how some of the things we use daily were conceptualized and designed.Moggridge interviews some of the coolest and relevant inventors of the modern (technology) era.The book hit a dry spell toward the end but finished strong.As a usability and design professional I found this book to be a good read on perspective, and to read the techniques and methods used to develop new things.

Written by the designer who was there, who helped make it happen, who pioneered the digital revolution. What fun! (Dan Boyarski, Professor and Head, School of Design, Carnegie Mellon University)All in all, I cannot recommend this book too highly: it is fascinating, stimulating and illuminating. (Don Norman, Nielsen Norman Group and Northwestern University, author of Emotional Design) . (Bruce Sterling, author of Shaping Things)Designing Interactions offers multiple interfaces in its own right. Designing Interactions is a deeply knowing, intimate portrayal of these people: who they are, how they think, and precisely what they do. A labor of love that was years in the making, this classic has no rival in its field. (Professor Tom WilsonInformation Research)During the past forty years, interaction designers have powerfully transformed the daily lives of billions. The very randomness o

. The award-winning designer Bill Moggridge, pioneer in interaction design and integrating human factors disciplines into design practice, was Director of the Cooper-Hewitt National Design Museum in New York City and a founder of IDEO, the famous innovation and design firm

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