Introduction to Game Physics with Box2D
Author | : | |
Rating | : | 4.89 (726 Votes) |
Asin | : | 1466565764 |
Format Type | : | paperback |
Number of Pages | : | 275 Pages |
Publish Date | : | 2017-11-25 |
Language | : | English |
DESCRIPTION:
"Good book" according to Maikel. A great book that neatly fills the gap between the fundamental physics theory and implementation from scratch needed in orderto efficiently use a commercial 2d physics engine, in this case box2d, in your own or other game engine.Be warned though, the author does assume you have a working knowledge of linear algebra and calculus or past experience with those.If you are in doubt about that, it might be best to brush up those skills a bit first. The author does a q. "bug in page bug in page 31 page 31 states: v = u - 2(u.n)nshould be: v = u + 2(u.n)nsame on page 32's diagram. 1" according to Simon Chow. page bug in page 31 page 31 states: v = u - 2(u.n)nshould be: v = u + 2(u.n)nsame on page 32's diagram. 1 states: v = u - 2(u.n)nshould be: v = u + 2(u.n)nsame on page bug in page 31 page 31 states: v = u - 2(u.n)nshould be: v = u + 2(u.n)nsame on page 32's diagram. 2's diagram. "Not enough" according to Chiyoung Park. I want to know a lots about BOX2D. This book is not enough. Surfing Web is better than this book.
. He is also the secretary of the Society for the Advancement of the Science of Digital Games. Parberry is the author of seven books and more than 70 articles on a wide range of computing subjects, including algorithms, complexity theory, parallel computing, neural networks, and game development. More than 60 professional game developers are
Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help
More than 60 professional game developers are alumni of his game development classes, including Jason West, co-founder of the Call of Duty franchise. About the AuthorIan Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas. A pioneer of game development in academia, Dr. Parberry is the author of seven books and more than 70 articles on a wide range of computing subjects, including algorithms, complexity theory, parallel computing, neural networks, and game development. He is also the secretary of the Society for the Advancement of the Science of Digital Games. . In 2010, The Princeton Review ranked his undergraduate game development program in the top 50 in North America